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American conquest game
American conquest game










american conquest game

The most significant modification for American Conquest: Fight Back is the European Warfare: Napoleonica (Latest version abbreviated HEW) which features a new period and a remade gameplay. The Mayas campaign covers details from the Spanish conquest of Yucatán. The new Haida campaign is from the Haida point of view of the Russian expedition. The German campaign briefly chronicles the expedition of Ambrosius Ehinger and Georg Hohermuth whereas the Russian campaign concerns the Alaskan campaign under Alexander Baranov. In addition to new campaigns featuring the Mayas, the Germans, the Haida and the Russians, a new 'battlefield' game mode is available. It features five new nations: Germany, Russia, Haida, Portugal and the Netherlands, and 50 new units. The campaign mode covers most of the major European powers' conquest in North America which includes the Spanish, the English and the French as well as the counter-campaigns narrated from the viewpoint of the native American Indians who fought against them.Īmerican Conquest: Fight Back is a stand-alone expansion pack for American Conquest. Officers, standard bearers and military drummers are used to create military formations and to increase morale of the troops. Military units would suffer from low morale if the unit is in the vicinity of a mass slaughter of his side and may flee the battlefield. Players may also construct log cabins if playing for a European power where garrisoned units receive a bonus in its defense.Īnother new feature of American Conquest is the morale factor. Similarly, an attacking army may also capture these garrisoned buildings by sending units into them and defeat its defenders in an unseen hand-to-hand combat.

american conquest game

The common economic and scientific buildings in American Conquest may also be garrisoned by either peasants or by regulars of the army. Forts and fortresses are central to the defense of any base and garrisoned troops will open fire on encroaching enemy units or wild animals. Upgrades which would boost the fighting capability as well as the training time of the army are also conducted at those buildings. If no peasants are sent into forts, stables of fortresses no new units may be trained.

AMERICAN CONQUEST GAME UPGRADE

Peasants are also now trained from dwellings and not from the town centre the latter now having the role as a scientific upgrade building.Īmerican Conquest differs from 'Cossacks' in that peasants are now needed in the direct creation of military units. Further, the cost of buildings, soldiers and cannons would inflate with each successive one built. Food may be harvested from either a mill or by hunting wild animals with specialised units like the trapper or the buccaneer unit. Generally, wood and stone are used to construct buildings whereas the others are primarily used for creating and maintaining the army. The usual chain of activities involve building dwellings for your peasant workforce and to gather resources like wood, food, and gold, stone, coal and iron from mines which the player will have to construct at designated areas. While the difference between playing for the European factions and the native American Indians are discernible in terms of military strategy, the basics are the same. As in 'Cossacks', American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario. American Conquest's basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons.












American conquest game